The Great Hunt (The Wheel of Time #2)
The Great Hunt (The Wheel of Time #2) Page 13
The Great Hunt (The Wheel of Time #2) Page 13
Suddenly he felt weary to the bone, drained. The Amyrlin Seat was there, and there was no way out. No way out, and the Amyrlin Seat there. If she knew he was there, if she had sent the wind that had seized him, then she was already hunting him, hunting with an Aes Sedai's powers. Rabbits had more chance against his bow. He refused to give up, though. There were those who said Two Rivers folk could teach stones and give lessons to mules. When there was nothing else left, Two Rivers people hung on to their stubbornness.
Leaving the wall, he wandered through the keep. He paid no mind to where he went, so long as it was nowhere he would be expected. Not anywhere near his room, nor any of the stables, nor any gate—Masema might risk Uno's tongue to report him trying to leave—nor garden. All he could think of was keeping away from any Aes Sedai. Even Moiraine. She knew about him. Despite that, she had done nothing against him. So far. So far as you know. What if she's changed her mind? Maybe she sent for the Amyrlin Seat.
For a moment, feeling lost, he leaned against the corridor wall, the stone hard under his shoulder. Eyes blank, he stared at a distant nothing and saw things he did not want to see. Gentled. Would it be so bad, to have it all over? Really over? He closed his eyes, but he could still see himself, huddling like a rabbit with nowhere left to run, and Aes Sedai closing round him like ravens. They almost always die soon after, men who've been gentled. They stop wanting to live. He remembered Thom Merrilin's words too well to face that. With a brisk shake, he hurried on down the hall. No need to stay in one place until he was found. How long till they find you anyway? You're like a sheep in a pen. How long? He touched the sword hilt at his side. No, not a sheep. Not for Aes Sedai or anybody else. He felt a little foolish, but determined.
People were returning to their tasks. A din of voices and clattering pots filled the kitchen that lay nearest the Great Hall, where the Amyrlin Seat and her party would feast that night. Cooks and scullions and potboys all but ran at their work; the spit dogs trotted in their wicker wheels to turn the spitted meats. He made his way quickly through the heat and steam, through the smells of spices and cooking. No one spared him a second glance; they were all too busy.
The back halls, where the servants lived in small apartments; were stirring like a kicked antheap as men and women scurried to don their best livery. Children did their playing in corners, out of the way. Boys waved wooden swords, and girls played with carved dolls, some announcing that hers was the Amyrlin Seat. Most of the doors stood open, doorways blocked only by beaded curtains. Normally, that meant whoever lived there was open to visitors, but today it simply meant the residents were in a hurry. Even those who bowed to him did so with hardly a pause.
Would any of them hear, when they went to serve, that he was being sought, and speak of seeing him? Speak to an Aes Sedai and tell her where to find him? The eyes that he passed suddenly appeared to be studying him slyly, and to be weighing and considering behind his back. Even the children took on sharper looks in his mind's eye. He knew it was just his imagination—he was sure it was; it had to be—but when the servants' apartments were behind him, he felt as if he had escaped before a trap could spring shut.
Some places in the keep were empty of people, the folk who normally worked there released for the sudden holiday. The armorer's forge, with all the fires banked, the anvils silent. Silent. Cold. Lifeless. Yet somehow not empty. His skin prickled, and he spun on his heel. No one there. Just the big square tool chests and the quenching barrels full of oil. The hair on the back of his neck stirred, and he whipped round again. The hammers and tongs hung in their places on the wall. Angrily he stared around the big room. There's nobody there. It's just my imagination. That wind, and the Amyrlin; that's enough to make me imagine things.
Outside in the armorer's yard, the wind swirled up around him momentarily. Despite himself he jumped, thinking it meant to catch him. For a moment he smelled the faint odor of decay again, and heard someone behind him laughing slyly. Just for a moment. Frightened, he edged in a circle, peering warily. The yard, paved with rough stone, was empty except for him. Just your bloody imagination! He ran anyway, and behind him he thought he heard the laughter again, this time without the wind.
In the woodyard, the presence returned, the sense of someone there. The feel of eyes peering at him around tall piles of split firewood under the long sheds, darting glances over the stacks of seasoned planks and timbers waiting on the other side of the yard for the carpenter's shop, now closed up tight. He refused to look around, refused to think of how one set of eyes could move from place to place so fast, could cross the open yard from the firewood shed to the lumbershed without even a flicker of movement that he could see. He was sure it was one set of eyes. Imagination. Or maybe I'm going crazy already. He shivered. Not yet. Light, please not yet. Stiffbacked, he stalked across the woodyard, and the unseen watcher followed.
Down deep corridors lit only by a few rush torches, in storerooms filled with sacks of dried peas or beans, crowded with slatted racks heaped with wrinkled turnips and beets, or stacked with barrels of wine and casks of salted beef and kegs of ale, the eyes were always there, sometimes following him, sometimes waiting when he entered. He never heard a footstep but his own, never heard a door creak except when he opened and closed it, but the eyes were there. Light, I am going crazy.
Then he opened another storeroom door, and human voices, human laughter, drifted out to fill him with relief. There would be no unseen eye here. He went in.
Half the room was stacked to the ceiling with sacks of grain. In the other half a thick semicircle of men knelt in front of one of the bare walls. They all seemed to wear the leather jerkins and bowlcut hair of menials. No warriors' topknots, no livery. No one who might betray him accidentally. What about on purpose? The rattle of dice came through their soft murmurs, and somebody let out a raucous laugh at the throw.
Loial was watching them dice, rubbing his chin thoughtfully with a finger thicker than a big man's thumb, his head almost reaching the rafters nearly two spans up. None of the dicers gave him a glance. Ogier were not exactly common in the Borderlands, or anywhere else, but they were known and accepted here, and Loial had been in Fal Dara long enough to excite little comment. The Ogier's dark, stiffcollared tunic was buttoned up to his neck and flared below the waist over his high boots, and one of the big pockets bulged and sagged with the weight of something. Books, if Rand knew him. Even watching men gamble, Loial wou
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