The Dragon Reborn (The Wheel of Time #3)
The Dragon Reborn (The Wheel of Time #3) Page 98
The Dragon Reborn (The Wheel of Time #3) Page 98
With as light a heart as he could remember having in years, or so it seemed, he began to hum “We're Over the Border Again,” heading toward the harbor where vessels would be sailing down to Tear and all the villages along the Erinin between. He would not be going so far as that, of course. Aringill, where he would take to land again for the rest of the trip to Caemlyn, was only halfway downriver.
I'll deliver your bloody letter. The nerve of her, thinking I'd say I would, then not. I will deliver the bloody thing if it kills me.
Twilight was beginning to cover Tar Valon, but there was still enough light to grace the fantastical buildings, and the oddly shaped towers connected by high bridges spanning open air over hundredpace drops. People yet filled the streets, in so many different kinds of clothing that he thought every nation must be represented. Along the major avenues, pairs of lamplighters used their ladders to light lanterns atop tall poles. But in the part of Tar Valon he sought, the only light was what spilled from windows.
Ogier had built the great buildings and towers of Tar Valon, but other, newer parts had grown under the hands of men. Newer meaning two thousand years in some cases. Down near Southharbor, men's hands had tried to match, if not duplicate, the fanciful Ogier work. Inns where ships' crews caroused bore enough stonework for palaces. Statues in niches and cupolas on rooftops, ornately worked cornices and intricately carved friezes, all decorated chandlers' shops and merchant houses. Bridges arched across the streets here, too, but the streets were cobblestone, not great paving blocks, and many of the bridges were wood instead of stone, sometimes as low as the second stories of the buildings they joined, and never higher than four.
The dark streets hummed with as much life as any in Tar Valon. Traders off their vessels and those who bought what the vessels carried, people who traveled the River Erinin and people who worked it, all filled the taverns and the common rooms of the inns, in company with those who sought the money such folk carried, by fair means or murky. Raucous music filled the streets from bittern and flute, harp and hammered dulcimer. The first inn Mat entered had three dice games in progress, men crouched in circles near the commonroom walls and shouting the wins and losses.
He only meant to gamble an hour or so before finding a ship, just long enough to add a few coins to his purse, but he won. He had always won more than he lost, as far as he could remember, and there had been times with Hurin, and in Shienar, when six of eight tosses in a row won for him. Tonight, every toss won. Every toss.
From the looks some of the men gave him, he was glad he had left his own dice in his pouch. Those looks made him decide to move on. With surprise he realized that he had nearly thirty silver marks in his purse now, but he had not won so much from any one man that they would not all be glad to see him go.
Except for one dark sailor with tight curls — one of the Sea Folk, someone had said, though Mat wondered what one of the Atha'an Miere was doing so far from the sea — who followed him down the darkened street, arguing for a chance to make good his losses. He wanted to reach the docks — thirty silver marks was more than enough — but the sailor argued on, and he had only used half his hour, so he gave in, and with the man entered the next tavern they passed.
He won again, and it was as if a fever gripped him. He won every throw. From tavern to inn to tavern he went, never staying long enough to anger anyone with the amount of his winnings. And he still won every toss. He exchanged silver for gold with a money changer. He played at crowns, and fives, and maiden's ruin. He played games with five dice, and with four, and three, and even only two. He played games he did not know before he squatted in the circle, or took a place at the table. And he won. Somewhere during the night, the dark sailor — Raab, he had said his name was — staggered away, exhausted but with a full purse; he had decided to put his wagers on Mat. Mat visited another money changer — or perhaps two; the fever seemed to cloud his brain as badly as his memories of the past were clouded — and made his way to another game. Winning.
And so he found himself, he did not know how many hours later, in a tavern filled with tabac smoke — The Tremalking Splice, he thought it was called — staring down at five dice, each showing a deeply carved crown. Most of the patrons here seemed interested only in drinking as much as they could, but the rattle of dice and shouts of players from another game in the far corner were almost submerged by a woman singing to a quick tune from a hammered dulcimer.
"I'll dance with a girl with eyes of brown,
or a girl with eyes of green,
I'll dance with a girl with any color eyes,
but yours are the prettiest I've seen.
I'll kiss a girl with hair of black,
or a girl with hair of gold,
I'll kiss a girl with any color hair,
but it's you I want to hold."
The singer had named the song as “What He Said to Me.” Mat remembered the tune as “Will You Dance With Me,” with different words, but at that moment all he could think of were those dice.
“The king again,” one of the men squatting with Mat muttered. It was the fifth time in a row Mat had thrown the king.
He had won the bet of a gold mark, not even caring by this time that his Andoran mark outweighed the other man's Illianer coin, but he scooped the dice into the leather cup, rattled it hard, and spun them across the floor again. Five crowns. Light, it can't be. Nobody ever threw the king six times running. Nobody.
“The Dark One's own luck,” another man growled. He was a bulky fellow, his dark hair tied at the nape of his neck with a black ribbon, with heavy shoulders, scars on his face, and a nose that had been broken more than once.
Mat was scarcely aware of moving before he had the bulky man by the collar, hauling him to his feet, slamming him back against the wall. “Don't you say that!” he snarled. “Don't you ever say that!” The man blinked down at him in astonishment; he was a full head taller than Mat.
“Just a saying,” somebody behind him was muttering. “Light, it's just a saying.”
Mat released his grip on the scarfaced man's coat and backed away. “I... I... I don't like anybody saying things like that about me. I'm no Darkfriend!” Burn me, not the Dark One's luck. Not that! Oh, Light, did that bloody dagger really do something to me?
“Nobody said you was,” the brokennosed man muttered. He seemed to be getting over his surprise, and trying to d
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