Host (Rogue Mage #3)

Host (Rogue Mage #3) Page 1
  • Background
    Font family
    Font size
    Line hieght
    Full frame
    No line breaks
  • Next Chapter

Host (Rogue Mage #3) Page 1

HISTORY OF THE WORLD, POST-AP (POST-APOCALYPSE)

The three plagues heralded the beginning of the Battle of Armageddon; the seraphim, led by the Angels of Punishment, ravaged the earth with weapons of genocide, killing more than five-sixths of the population; Darkness rose from the depths, its minions attacking humans and the seraphim alike, bringing warfare between the High Host and the Fallen, between mankind and evil, between man and man. Most great cities were reduced to rubble; communications were devastated; trade was totally disrupted. The year was 2011.

In the aftermath of the apocalypse, the United States still stood - those parts that survived the blast of Light and earthquakes that took out much of the southwest coast. Washington, DC, remained a place of human political power. Large-scale food production was protected under seraphic domes in the Napa Valley and Kansas. Hollywood reinvented itself in northern California, far from an angry sea. New York was usurped by seraphs as their own, becoming a Realm of Light.

Africa became a wasteland where bleached bones were scoured by winds bringing death to any who trespassed on its soil. Europe survived as small pockets of modern life, some slipping back into superstition, a new Dark Age. The China Sea grew devoid of life; the East went silent for over sixty years, and is only now, in the year 105 Post-Apocalypse, beginning to regenerate its fabled technology and industrialization, creating a shipping industry unrivaled in the Post-Ap world. South America was largely untouched by warfare. Or so they say. And an ice age commenced, glaciers creeping quickly from the poles.

Into the chaos of the end of the Last War were born the few babies who were conceived just prior to the first plague, and who had survived in vivo through the Last Days - the plague of blood, the plague of sores, and the plague of insanity and judgment. They were born perfect in mind and body, beautiful beings who carried the hope of mankind within them. Until they reached puberty. Then their gifts blossomed and they discovered their abilities to manipulate leftover creation energies - the powers of earth, air, stone, sea, fire, metals, or water. Soulless beings who understood the mathematics of energy and matter and could wield them, shape them, use them. They were wild mages with no one to teach them, and they brought a second devastation upon an earth still reeling from the horrors of spiritual warfare. Humans looked upon them with fear and the neomages were slaughtered by the thousands until the seraphs intervened and set places aside for them - places sacrosanct, under holy protection. The Enclaves.

A new society developed in the Enclaves, where today the neomages experiment and train, breed and grow, though breeding is difficult as the females must achieve mage-heat in order to produce viable ova. Only the overflight of seraphs, or the rare permitted visitation of one, can bring on such a heat with ease, and because the rut is uncontrolled, it is looked upon with moral and righteous horror by humankind.

Over the next decades, trade began between humans and the Enclaves. Permanent diplomatic missions opened in Atlanta and in Washington, DC, and consulates were licensed. The Administration of the ArchSeraph began regulating the presence of neomages in the human world, and because of their vigilance, mages have begun to be accepted by humans, with the exception of the fundamental orthodoxy of the kirk.

With the permission of the AAS, this religious minority hunts down and kills any unlicensed neomage. The punishment is grisly and horrific and approved by the High Host of Seraphim and the Most High - God the Victorious.

I am Thorn St. Croix, once a maker of stone trinkets and jewelry. Now that I am a licensed neomage, my life has been turned upside down by the things I have learned. Things about the nature of evil and good. Things about myself.

I learned that evil has a personal interest in me. I learned that the Administration of the ArchSeraph and its enemies, the Earth Invasion Heretics, may be secret allies. I learned that my own past is not as simple as it seemed. My parents were killed by a Prince of the Dark. My sister may be a captive of the same beast. May be. A world of possibility in those two words.

Me? I am a stone mage, a soulless being, one whom the religious call a mistake of the Most High. I think perhaps I am also a battle mage. I have fought against the Darkness living under the triple peaks of the Trine, a mountain north of Mineral City, Carolina, in the Appalachian Mountains. Using my gifts, I have fought beside seraphs, and though mage-heat threatened, it was held at bay by the fighting-lust that comes upon me in warfare.

But time is running out. One of the Powers and Principalities of Darkness that was bound at the end of the Last War has been loosed and will soon be free. And there is nothing in this world I can do about it.

Use arrow keys (or A / D) to PREV/NEXT chapter